Rename variable to make the worker retry logic easier to read
The boolean value matches the intent of the "last_attempt" variable name now
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changelog.d/gun_pool3.skip
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changelog.d/gun_pool3.skip
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@ -18,10 +18,10 @@ defmodule Pleroma.Gun.ConnectionPool.WorkerSupervisor do
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)
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)
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end
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end
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def start_worker(opts, retry \\ false) do
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def start_worker(opts, last_attempt \\ false) do
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case DynamicSupervisor.start_child(__MODULE__, {Pleroma.Gun.ConnectionPool.Worker, opts}) do
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case DynamicSupervisor.start_child(__MODULE__, {Pleroma.Gun.ConnectionPool.Worker, opts}) do
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{:error, :max_children} ->
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{:error, :max_children} ->
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funs = [fn -> retry end, fn -> match?(:error, free_pool()) end]
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funs = [fn -> last_attempt end, fn -> match?(:error, free_pool()) end]
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if Enum.any?(funs, fn fun -> fun.() end) do
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if Enum.any?(funs, fn fun -> fun.() end) do
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:telemetry.execute([:pleroma, :connection_pool, :provision_failure], %{opts: opts})
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:telemetry.execute([:pleroma, :connection_pool, :provision_failure], %{opts: opts})
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