somewhat functioning gesture service
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@ -1,17 +1,18 @@
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import UserCard from '../user_card/user_card.vue'
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import { unseenNotificationsFromStore } from '../../services/notification_utils/notification_utils'
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// TODO: separate touch gesture stuff into their own utils if more components want them
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const deltaCoord = (oldCoord, newCoord) => [newCoord[0] - oldCoord[0], newCoord[1] - oldCoord[1]]
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const touchEventCoord = e => ([e.touches[0].screenX, e.touches[0].screenY])
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import GestureService from '../../services/gesture_service/gesture_service'
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const SideDrawer = {
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props: [ 'logout' ],
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data: () => ({
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closed: true,
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touchCoord: [0, 0]
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closeGesture: undefined
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}),
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created () {
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const cb = () => this.toggleDrawer()
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this.closeGesture = GestureService.swipeGesture(GestureService.DIRECTION_LEFT, cb)
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console.log(this.closeGesture)
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},
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components: { UserCard },
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computed: {
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currentUser () {
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@ -46,13 +47,11 @@ const SideDrawer = {
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this.toggleDrawer()
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},
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touchStart (e) {
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this.touchCoord = touchEventCoord(e)
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console.log(this)
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GestureService.beginSwipe(e, this.closeGesture)
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},
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touchMove (e) {
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const delta = deltaCoord(this.touchCoord, touchEventCoord(e))
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if (delta[0] < -30 && Math.abs(delta[1]) < Math.abs(delta[0]) && !this.closed) {
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this.toggleDrawer()
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}
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GestureService.updateSwipe(e, this.closeGesture)
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}
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}
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}
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@ -0,0 +1,71 @@
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const DIRECTION_LEFT = [-1, 0]
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const DIRECTION_RIGHT = [1, 0]
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const DIRECTION_UP = [0, -1]
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const DIRECTION_DOWN = [0, 1]
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const deltaCoord = (oldCoord, newCoord) => [newCoord[0] - oldCoord[0], newCoord[1] - oldCoord[1]]
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const touchEventCoord = e => ([e.touches[0].screenX, e.touches[0].screenY])
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const vectorLength = v => Math.sqrt(v[0] * v[0] + v[1] * v[1])
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const perpendicular = v => [v[1], v[0]]
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const dotProduct = (v1, v2) => v1[0] * v2[0] + v1[1] * v2[1]
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const vectorFlatten = (v1, v2) => [v1[0] * v2[0], v1[1] * v2[1]]
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// direction: either use the constants above or an arbitrary 2d vector.
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// threshold: how many Px to move from touch origin before checking if the
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// callback should be called.
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// divergentTolerance: a scalr for much of divergent direction we tolerate when
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// above threshold. for example, with 1.0 we only call the callback if
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// divergent component of delta is < 1.0 * direction component of delta.
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const swipeGesture = (direction, onSwipe, threshold = 30, perpendicularTolerance = 1.0) => {
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return {
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direction,
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onSwipe,
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threshold,
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perpendicularTolerance,
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_startPos: [0, 0],
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_swiping: false
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}
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}
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const beginSwipe = (event, gesture) => {
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gesture._startPos = touchEventCoord(event)
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gesture._swiping = true
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}
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const updateSwipe = (event, gesture) => {
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if (!gesture._swiping) return
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// movement too small
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const delta = deltaCoord(gesture._startPos, touchEventCoord(event))
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if (vectorLength(delta) < gesture.threshold) return
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// movement is opposite from direction
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if (dotProduct(delta, gesture.direction) < 0) return
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// movement perpendicular to direction is too much
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const towardsDir = vectorFlatten(gesture.direction, delta)
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const perpendicularDir = perpendicular(gesture.direction)
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const towardsPerpendicular = vectorFlatten(perpendicularDir, delta)
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if (
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vectorLength(towardsDir) <
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gesture.perpendicularTolerance * vectorLength(towardsPerpendicular)
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) return
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gesture.onSwipe()
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gesture._swiping = false
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}
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const GestureService = {
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DIRECTION_LEFT,
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DIRECTION_RIGHT,
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DIRECTION_UP,
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DIRECTION_DOWN,
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swipeGesture,
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beginSwipe,
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updateSwipe
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}
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export default GestureService
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