Make media modal be aware of multi-touch actions
Originally the media viewer would think every touch is a swipe (one-finger touch event), so we would encounter the case where a two-finger scale event would incorrectly change the current media. This is now fixed.
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@ -53,28 +53,25 @@ const MediaModal = {
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}
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},
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created () {
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this.mediaSwipeGestureRight = GestureService.swipeGesture(
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GestureService.DIRECTION_RIGHT,
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this.goPrev,
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50
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)
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this.mediaSwipeGestureLeft = GestureService.swipeGesture(
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GestureService.DIRECTION_LEFT,
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this.goNext,
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50
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)
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this.mediaGesture = new GestureService.SwipeAndScaleGesture({
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direction: GestureService.DIRECTION_LEFT,
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callbackPositive: this.goNext,
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callbackNegative: this.goPrev,
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threshold: 50
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})
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},
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methods: {
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getType (media) {
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return fileTypeService.fileType(media.mimetype)
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},
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mediaTouchStart (e) {
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GestureService.beginSwipe(e, this.mediaSwipeGestureRight)
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GestureService.beginSwipe(e, this.mediaSwipeGestureLeft)
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this.mediaGesture.start(e)
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},
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mediaTouchMove (e) {
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GestureService.updateSwipe(e, this.mediaSwipeGestureRight)
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GestureService.updateSwipe(e, this.mediaSwipeGestureLeft)
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this.mediaGesture.move(e)
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},
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mediaTouchEnd (e) {
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this.mediaGesture.end(e)
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},
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hide () {
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this.$store.dispatch('closeMediaViewer')
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@ -13,6 +13,7 @@
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:title="currentMedia.description"
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@touchstart.stop="mediaTouchStart"
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@touchmove.stop="mediaTouchMove"
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@touchend.stop="mediaTouchEnd"
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@click="hide"
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@load="onImageLoaded"
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>
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@ -4,9 +4,17 @@ const DIRECTION_RIGHT = [1, 0]
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const DIRECTION_UP = [0, -1]
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const DIRECTION_DOWN = [0, 1]
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const isSwipeEvent = e => (e.touches.length === 1)
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const isSwipeEventEnd = e => (e.changedTouches.length === 1)
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const isScaleEvent = e => (e.targetTouches.length === 2)
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// const isScaleEventEnd = e => (e.changedTouches.length === 2)
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const deltaCoord = (oldCoord, newCoord) => [newCoord[0] - oldCoord[0], newCoord[1] - oldCoord[1]]
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const touchEventCoord = e => ([e.touches[0].screenX, e.touches[0].screenY])
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const touchCoord = touch => [touch.screenX, touch.screenY]
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const touchEventCoord = e => touchCoord(e.touches[0])
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const vectorLength = v => Math.sqrt(v[0] * v[0] + v[1] * v[1])
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@ -61,6 +69,76 @@ const updateSwipe = (event, gesture) => {
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gesture._swiping = false
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}
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class SwipeAndScaleGesture {
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constructor ({
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direction, callbackPositive, callbackNegative,
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previewCallback, threshold = 30, perpendicularTolerance = 1.0
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}) {
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this.direction = direction
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this.previewCallback = previewCallback
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this.callbackPositive = callbackPositive
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this.callbackNegative = callbackNegative
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this.threshold = threshold
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this.perpendicularTolerance = perpendicularTolerance
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this._startPos = [0, 0]
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this._swiping = false
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}
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start (event) {
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console.log('start() called', event)
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if (isSwipeEvent(event)) {
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this._startPos = touchEventCoord(event)
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console.log('start pos:', this._startPos)
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this._swiping = true
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} else if (isScaleEvent(event)) {
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this._scalePoints = [...event.targetTouches]
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this._swiping = false
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}
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}
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move (event) {
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if (isScaleEvent(event)) {
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}
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}
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end (event) {
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console.log('end() called', event)
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if (!isSwipeEventEnd(event)) {
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console.log('not swipe event')
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return
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}
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if (!this._swiping) {
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console.log('not swiping')
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return
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}
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this.swiping = false
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console.log('is swipe event')
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// movement too small
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const touch = event.changedTouches[0]
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const delta = deltaCoord(this._startPos, touchCoord(touch))
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if (vectorLength(delta) < this.threshold) return
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// movement is opposite from direction
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const isPositive = dotProduct(delta, this.direction) > 0
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// movement perpendicular to direction is too much
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const towardsDir = project(delta, this.direction)
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const perpendicularDir = perpendicular(this.direction)
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const towardsPerpendicular = project(delta, perpendicularDir)
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if (
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vectorLength(towardsDir) * this.perpendicularTolerance <
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vectorLength(towardsPerpendicular)
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) return
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if (isPositive) {
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this.callbackPositive()
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} else {
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this.callbackNegative()
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}
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}
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}
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const GestureService = {
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DIRECTION_LEFT,
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DIRECTION_RIGHT,
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@ -68,7 +146,8 @@ const GestureService = {
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DIRECTION_DOWN,
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swipeGesture,
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beginSwipe,
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updateSwipe
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updateSwipe,
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SwipeAndScaleGesture
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}
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export default GestureService
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